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Vish Amrit (Poison and Nectar Tag)

V
PLAYERS
6-20
DIFFICULTY
SETTING
Outdoor
MATERIALS
HOW TO PLAY
1

Before play starts, the group marks out two or three small spots on the ground and agrees that these count as nectar, while every other spot counts as poison.

2

One player is chosen as the catcher and is only allowed to tag players who are standing on poison ground.

3

Everyone else must dash between the nectar spots, resting there whenever the catcher gets close, since the catcher cannot enter a nectar spot to tag anyone inside it.

4

The group agrees beforehand on a limit of one or two players per nectar spot, so a runner arriving at a crowded spot forces someone already there back out onto poison ground.

5

Anyone tagged while standing on poison ground is out for that round or becomes the new catcher, depending on which version the group is playing.

6

The game continues with fresh rounds until every runner has been caught or the group agrees to stop.