Royal Game of Ur
Game Night
R
PLAYERS
2
DIFFICULTY
SETTING
Indoor
MATERIALS
- A board with two connected sets of squares
- Seven markers per player
- Four-sided dice or marked tokens for randomness
HOW TO PLAY
1
Each player places their markers off the board, ready to enter at their starting squares.
2
Roll the dice equivalent each turn to determine how many squares a marker may move along the shared path.
3
Landing on a special marked square grants an extra roll or protects the marker from capture.
4
Landing exactly on a square occupied by an opponent's marker sends that marker back to the start.
5
The first player to move all seven of their markers completely off the far end of the path wins.