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Ludo Marathon

L
PLAYERS
2-4
DIFFICULTY
SETTING
Indoor
MATERIALS
HOW TO PLAY
1

Each player rolls the die, and only a roll of six allows a token to leave its starting yard and enter play.

2

On subsequent turns, players move a token forward around the board according to the number rolled.

3

Landing exactly on a square occupied by an opponent's token sends that token back to its starting yard.

4

Certain marked squares are safe zones where tokens cannot be sent back regardless of who lands there.

5

The first player to move all four of their tokens completely around the board and into their home triangle wins.