World of Play
Back to all games

Kemps (Signal Card Game)

Game NightTeam Building
K
PLAYERS
4+ (even teams of 2)
DIFFICULTY
SETTING
Indoor
MATERIALS
HOW TO PLAY
1

Split into teams of two, seating partners across the table from each other rather than side by side.

2

Deal four cards to every player; the rest stays as a shared draw pile between team pairs on each side.

3

Players race to trade cards with their own draw pile, trying to collect four cards of the same rank as fast as possible.

4

The moment a player completes four-of-a-kind, they must secretly signal their partner (a wink, a nose scratch, a code) without the opposing team noticing.

5

The partner who spots the signal calls out 'Kemps' before the opposing team catches on; if correct, that team scores a point.

6

If the opposing team notices the signal first and calls it out correctly, they steal the point instead.