Futebol de Botão
- 11 flat buttons or discs per side, painted or marked as a team
- 1 small button or bead as the ball
- A flat table or drawn field surface with goals marked at each end
A tabletop or drawn field roughly 1m x 1.5m works well, with small goal lines marked at each short end.
Each player arranges their eleven buttons across their half of the field in a rough formation, similar to a football lineup.
Players take turns flicking one of their buttons with a finger to strike the small ball button, trying to move it toward the opponent's goal.
A button may only touch the ball once per turn, after which play passes to the opponent regardless of where the ball ends up.
If a player's flick causes the ball to cross into the opposing goal line, a goal is scored and play resets to the middle of the field.
Buttons that get knocked out of bounds are placed back onto the nearest boundary line before the next turn begins.
The match continues for an agreed number of turns or minutes, and the side with more goals when time expires wins.