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Ashtapada Race

A
PLAYERS
2-4
DIFFICULTY
SETTING
Indoor
MATERIALS
HOW TO PLAY
1

Each player starts with tokens off the board and rolls or throws cowrie shells to determine how many spaces they may move.

2

On a qualifying roll, a player brings a token onto the marked starting square of the path.

3

Tokens move along the path according to the roll, and landing exactly on a square occupied by an opponent's token sends that token back to the start.

4

Certain marked squares act as safe zones where tokens cannot be sent back, and other squares may grant a bonus move.

5

The first player to move all their tokens completely around the path and off the board wins.